![]() Morytania on its own is seen as this disgusting region that no one really wants to go into. Settled spent 11 hours attempting to cross this bridge to unlock the more efficient Agility training. It’s what ends the first episode - the two XP drop by failing a bridge, and it does damage. I think you’re completely correct in saying that that bridge sets the tone for the series. Settled: I don’t think I felt overwhelmed by any grinds at the start, but the bridge is something that people always talk about. Is there anything that sticks out in your mind as something that was more than you bargained for? MT: I think it was the first episode where the only way you could gain Agility XP was by failing to jump over a bridge thousands of times, and that really sets the tone for the series up front. The more I realized that people were invested and wanted to see more, it reinforced in me that I wanted to live up to their expectations and I went as hard on the storytelling as I could. ![]() The more I thought about it, the more I fell in love with this story that I was creating, and I just wanted to make it better and better. I wanted to get people invested into this character, and see him beat the impossible. Settled: I think I really played into the whole ‘character, protagonist, friendly swamp’ kind of thing, where I’m trying to make this protagonist to root for - you know, ‘Wholesome Swamp Man’ - and in a way I really wanted to tell his story. MT: What changed your perspective from just playing to focusing on storytelling? I didn't make a story out of maxing my ultimate, whereas Swampletics had an entirely different narrative. It’s a story of overcoming odds, while the other series was just progress. You have this character, he’s this lovable little old guy stuck in a swamp - outleveled and outmatched by everything in his region when he gets there, but he has to try to survive and do something that’s impossible straight from the get-go. I would say that a lot of the grinds maxing the Ultimate were actually worse than the grinds I did on Swampletics, but Swampletics was more than just a progress series in the way that you had someone to root for. Maxing the Ultimate Ironman wasn’t something that was new, it had been done before. Settled: I think it’s really just the packaging of the concept, which wasn’t something that I was very good at until about halfway through Swampletics where I really had to adapt and continue to improve until I got there. ![]() But what do you feel is the difference between the two series that really made Swampletics take off in comparison? MT: You had just finished your Maxed Ultimate Ironman series, which is about as masochistic as RuneScape gets, when you started Swampletics. So I had almost doubled, over the course of seven episodes, what took me three years to accumulate. I think by episode seven I had gained about 30,000 subscribers, and I started the series at 50,000. everyone in the community is talking about something I’m making.’ I think I realized that that point, ‘Wow. Settled: I think when it really hit me was around episode five or six, when Faux asked me if he could watch party my video on his stream. Max Thielmeyer: At what point during the series did you realize that Swampletics had completely taken off? ![]() I sat down with Settled to reflect on the series, including its infamously brutal grinds, how he adapted his storytelling over time, and how Swampletics changed his life. ![]()
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